{{$__[party.title]}}{{globals.tacticalRetreat[title]}}

  • {{party.label + ($index + 1)}}
  • +
x
carregar relatório de espionagem

Class

Combate

Motores

Naves

Coordenadas:
: :

Velocidade:

Tempo de voo: {{globals.flightData[title].flightTime != false ? (globals.flightData[title].flightTime | formatDuration) + hourNotation : '-'}}
Consumo de combustivel: {{globals.flightData[title].fuelConsumption != false ? (globals.flightData[title].fuelConsumption | formatNumber) : '-'}}
Cargo capacity: {{party.activeFleet.getCargoCapacity(settings) | formatNumber:"-"}}
Apagar dados de jogador
Clear ships
Simular
Simular ataque MIP na defesa

Planeta/lua dos defensores

Recursos

Defesa

Definições {{expandSettings?"show less ↑":"show all ↓"}}

Simular
< ronda anterior
{{currentWave + 1}}
ronda seguinte >
x clear all waves
Resultado
Ganham os atacantes {{result.outcome.attackers ? result.outcome.attackers + "%" : "/"}}
Ganham os defensores {{result.outcome.defenders ? result.outcome.defenders + "%" : "/"}}
Empate {{result.outcome.draw ? result.outcome.draw + "%" : "/"}}
Rondas: {{result.activeSimulation.rounds ? "~" + result.activeSimulation.rounds : "/"}}
Retirada tática: {{globals.tacticalRetreat.attackers}} : {{globals.tacticalRetreat.defenders}}
Lucro = perdas - custos de combustivel + detroços + pilhagem
Atacantes
PerdasLucro *
{{result.activeSimulation.losses.attackers.metal | formatNumber:"/"}}
{{result.activeSimulation.profits.attackers.metal | formatNumber:"/"}}
{{result.activeSimulation.losses.attackers.crystal | formatNumber:"/"}}
{{result.activeSimulation.profits.attackers.crystal | formatNumber:"/"}}
{{result.activeSimulation.losses.attackers.deuterium | formatNumber:"/"}}
{{result.activeSimulation.profits.attackers.deuterium | formatNumber:"/"}}
=
{{result.activeSimulation.losses.attackers.total | formatNumber:"/"}}
=
{{result.activeSimulation.profits.attackers.total | formatNumber:"/"}}
Lucro = perdas - custos de combustivel + destroços
Defensores
PerdasLucro *
{{result.activeSimulation.losses.defenders.metal | formatNumber:"/"}}
{{result.activeSimulation.profits.defenders.metal | formatNumber:"/"}}
{{result.activeSimulation.losses.defenders.crystal | formatNumber:"/"}}
{{result.activeSimulation.profits.defenders.crystal | formatNumber:"/"}}
{{result.activeSimulation.losses.defenders.deuterium | formatNumber:"/"}}
{{result.activeSimulation.profits.defenders.deuterium | formatNumber:"/"}}
=
{{result.activeSimulation.losses.defenders.total | formatNumber:"/"}}
=
{{result.activeSimulation.profits.defenders.total | formatNumber:"/"}}
Planeta
Debris remainingHipótese de lua
{{result.activeSimulation.debris.remaining.metal | formatNumber:"/"}} {{result.activeSimulation.moonChance ? (result.activeSimulation.moonChance | formatNumber) + "%" : "/"}}
{{result.activeSimulation.debris.remaining.crystal | formatNumber:"/"}}
{{result.activeSimulation.debris.remaining.deuterium | formatNumber:"/"}}
=
{{result.activeSimulation.debris.remaining.total | formatNumber:"/"}} ↓ With HST {{parties.attackers.fleets[0].techs.hyperspacetech}}
{{getNecessaryRecyclers(result.activeSimulation) | formatNumber:"/"}} Reciclador(es)
Pilhagem
CapturadoPossivelCargueiros necessários
{{result.activeSimulation.plunder.metal | formatNumber:"/"}}
{{getPossiblePlunder("metal") | formatNumber:"/"}} {{getNeededEntityCountForPlunder(203) | formatNumber:"/"}} Cargueiro Grande
{{result.activeSimulation.plunder.crystal | formatNumber:"/"}}
{{getPossiblePlunder("crystal") | formatNumber:"/"}} {{getNeededEntityCountForPlunder(202) | formatNumber:"/"}} Cargueiro Pequeno
{{result.activeSimulation.plunder.deuterium | formatNumber:"/"}}
{{getPossiblePlunder("deuterium") | formatNumber:"/"}} With HST {{parties.attackers.fleets[0].techs.hyperspacetech}}
=
{{result.activeSimulation.plunder.total | formatNumber:"/"}}
=
{{getPossiblePlunder() | formatNumber:"/"}} {{result && result.outcome.attackers >= 1 ? getCapturedPlunderPercentage(result.activeSimulation.plunder.total) + "%" : "/"}} Capturado
Initial debrisAttacking reapers minedDefending reapers mined
{{result.activeSimulation.debris.overall.metal | formatNumber:"/"}}
{{result.activeSimulation.debris.reaper.attackers.metal | formatNumber:"/"}}
{{result.activeSimulation.debris.reaper.defenders.metal | formatNumber:"/"}}
{{result.activeSimulation.debris.overall.crystal | formatNumber:"/"}}
{{result.activeSimulation.debris.reaper.attackers.crystal | formatNumber:"/"}}
{{result.activeSimulation.debris.reaper.defenders.crystal | formatNumber:"/"}}
{{result.activeSimulation.debris.overall.deuterium | formatNumber:"/"}}
{{result.activeSimulation.debris.reaper.attackers.deuterium | formatNumber:"/"}}
{{result.activeSimulation.debris.reaper.defenders.deuterium | formatNumber:"/"}}
=
{{result.activeSimulation.debris.overall.total | formatNumber:"/"}}
=
{{result.activeSimulation.debris.reaper.attackers.total | formatNumber:"/"}}
=
{{result.activeSimulation.debris.reaper.defenders.total | formatNumber:"/"}}
{{getNecessaryRecyclers(result.activeSimulation, true) | formatNumber:"/"}} Reciclador(es)

Waves total

Lucro = perdas - custos de combustivel + detroços + pilhagem
Atacantes
PerdasLucro *
{{resultsTotal.losses.attackers.metal | formatNumber:"/"}}
{{resultsTotal.profits.attackers.metal | formatNumber:"/"}}
{{resultsTotal.losses.attackers.crystal | formatNumber:"/"}}
{{resultsTotal.profits.attackers.crystal | formatNumber:"/"}}
{{resultsTotal.losses.attackers.deuterium | formatNumber:"/"}}
{{resultsTotal.profits.attackers.deuterium | formatNumber:"/"}}
=
{{resultsTotal.losses.attackers.total | formatNumber:"/"}}
=
{{resultsTotal.profits.attackers.total | formatNumber:"/"}}
Lucro = perdas - custos de combustivel + destroços
Defensores
PerdasLucro *
{{resultsTotal.losses.defenders.metal | formatNumber:"/"}}
{{resultsTotal.profits.defenders.metal | formatNumber:"/"}}
{{resultsTotal.losses.defenders.crystal | formatNumber:"/"}}
{{resultsTotal.profits.defenders.crystal | formatNumber:"/"}}
{{resultsTotal.losses.defenders.deuterium | formatNumber:"/"}}
{{resultsTotal.profits.defenders.deuterium | formatNumber:"/"}}
=
{{resultsTotal.losses.defenders.total | formatNumber:"/"}}
=
{{resultsTotal.profits.defenders.total | formatNumber:"/"}}
Planeta
Destroços
Reciclador(es)
{{resultsTotal.debris.remaining.metal | formatNumber:"/"}} {{getNecessaryRecyclers(resultsTotal) | formatNumber:"/"}}
{{resultsTotal.debris.remaining.crystal | formatNumber:"/"}}
=
{{resultsTotal.debris.remaining.total | formatNumber:"/"}} ↑ With HST {{parties.attackers.fleets[0].techs.hyperspacetech}}
Pilhagem Capturado
{{resultsTotal.plunder.metal | formatNumber:"/"}}
{{resultsTotal.plunder.crystal | formatNumber:"/"}}
{{resultsTotal.plunder.deuterium | formatNumber:"/"}}
=
{{resultsTotal.plunder.total | formatNumber:"/"}}
A simular...
{{simulationActive.simulation}}/{{settings.simulations}}
Ronda: {{simulationActive.round}}
Cancelar
Ad - why?

Como usar?

  1. 1

    A primeira coisa que precisas de fazer é abrir a pré-visualização do relatório de espionagem do jogador que queres carregar.

    No relatório irás ver o botão API no fundo do lado esquerdo, passa o rato por cima para mostrar a chave.

    Seleciona a chave completamente e copia-a (dica: usa o atalho Ctrl+c).

  2. 2

    Quado estás na página do TrashSim, tens de colar a chave API na caixa de texto do defensor ou de outro jogador.

    Agora que colaste a chave pressiona o botão `carregar relatório de espionagem`. Isto irá carregar toda a informação necessária nos campos corretos, incluindo as definições de servidor.

    Depois precisas de inserir os teus próprios dados da frota antes de começares a simulação.

  3. 3

    Quando tudo estiver pronto podes pressionar o botão `Simular` no fundo ou no canto superior direito.

    Um ecrã de processamento irá abrir onde poderás visualizar o processo de simulação.

    O resultado irá aparecer por baixo do botão de simular. Irá conter um número de tabelas onde te dará uma indicação sobre como poderão ser os resultados da batalha.

Options